Gallery

A look at Enamel Town

Every image here is captured from the real game. Select any one to see it larger.

Captures come from a 1080 by 2400 phone display. Interface text is in English; the game has not been translated yet.

WelcomeThe first screen, with the hybrid-shield mark and the stacked wordmark.
HomeLevel, XP and coins on top; Sprout's ask underneath; Start shift at the bottom.
A shift in the Little ClinicTown health and score on top, the cure tray below, the floor left to the cast.
A calm roomEarly in a shift, with the smallest possible HUD.
A crowded roomLate in a shift. Overlay pills never cover a tappable patient.
The cast, illness by illnessEvery illness at three sizes, so the signs stay readable when a patient is small.
The cure trayCards read by silhouette, so choosing stays fast under pressure.
The Chart sheetPulls up mid-shift, listing what can appear here and how to spot it.
The City Health MapEight places, opened in order, each with its own rule.
Zone floors, first fourEvery place has its own floor.
Zone floors, last fourThe Night Bus stays lit so ink outlines still read.
The clinicEight parts, raised stage by stage with coins.
Guide — IllnessesCards fill in as illnesses are met; mastery is tracked per illness.
Guide — CuresTwelve cures across four kinds: tool, treatment, shield and care.
Guide — CitizensRare townsfolk, collected by meeting them on shift.
Guide — BadgesAchievements, above the current seasonal banner.
The night themeOne of four themes for the whole town.
Shift Report and postcardSpeed, Accuracy and Containment, then a keepsake postcard.
ChallengesAlternative ways to run a shift.
Sprout, stages 1 to 3Jar and leaves, then clipboard and satchel, then flower and headlamp.
Sprout, stages 4 and 5The scholar's coat and spectacles, then the legend's cape and enamel pin.
CosmeticsLooks unlocked by playing, never bought.
SettingsSound and haptics, three ease-of-play options, and Reset my progress.