Enamel Town needs a doctor
Spot the sign.
Choose the cure.
Help the town.
Freeze or Sneeze is a cheerful city-health adventure where players observe patients, recognise symptoms, choose the right cure, and help Enamel Town thrive.
The core loop
Four things, over and over, and never quite the same
A shift is a small, readable puzzle. Everything a player needs is drawn on the patients themselves.
Observe
Patients arrive and wander the room. Watch faces, cheeks, arms and the air around them.
Recognise
Every illness wears a costume of visible signs. Spots, red eyes, a held belly, a scratch, an ache bolt overhead.
Treat
Pick a cure from the tray, then tap the patient. The right choice cures them and stops the spread.
Grow
Score, XP and coins feed the Shift Report, the Doctor's Guide, the clinic and the map.
Enamel Town
A warm paper-cut city that grows with the player
Enamel Town is drawn flat and friendly: cream paper, white card surfaces, ink outlines and hard little shadows. Nobody in it is frightening. Illness is a costume worn by a cheerful person, never damage done to them.
Eight places open up as the player earns them, and each one plays differently. Sunny Park spreads fast. The Town Market is crowded. Central Hospital sends bigger cases. The Night Bus lets nobody move a seat.
Sprout
A companion who grows alongside you
Sprout is a seedling in a glass jar with a face and a clipboard. Sprout asks for something each day, cheers the good shifts, and steadies the bad ones.
Sprout only ever gains. Every stage keeps everything the stage before it earned, so growth is always visible and nothing is ever taken away.
| Sprout | Level 1 — jar, two leaves |
|---|---|
| Sapling | Level 3 — third leaf, clipboard, satchel |
| Bloom | Level 5 — marigold flower, headlamp |
| Scholar | Level 8 — lab coat, spectacles |
| Legend | Level 12 — marigold cape, enamel pin |
A look at it
Six screens from the current build
Every screenshot on this site comes from the real game.
What makes it different
Four decisions the whole game rests on
Symptoms are visible clues
No hidden statistics and no guessing. Each illness is drawn with a primary sign you cannot miss, and quieter secondary and tertiary signs for the players who look harder. Chickenpox and measles are deliberately separated by more than colour.
The town grows with the player
Coins raise the clinic part by part. Levels open new places on the map. Sprout gains a leaf, a lamp, a coat, a cape. Progress is something you can point at on screen.
Pressure is readable, not frightening
A sick patient's spread radius is drawn on the floor. A healthy patient standing inside it fills a visible exposure meter, and it drains again the moment they walk away. Danger can always be seen coming, and always interrupted.
Collections make each shift matter
Every shift can turn up a new illness card, a new cure, a rare citizen, a badge, a theme — and a postcard souvenir of the run itself.
Where to play
Android build available
Current build: playtest. Still in development.
Freeze or Sneeze is not on a store yet. The current Android build is a playtest build: playable start to finish, but still being tuned.
Version 1.0 (build 1) · 10.6 MB · Android 7.0 and newer. Full details, checksum and release notes on the download page.
For grown-ups
What this is, plainly
- A fictional game about noticing signs and choosing cures. It is not medical advice, and it does not teach diagnosis.
- The Android build declares no permissions at all, including no internet permission. It cannot reach the network, so it plays entirely offline and nothing leaves the device.
- No accounts. Progress is saved on the device and can be erased from Settings.
- No personal information is asked for, by the game or by this website.
- This website has no analytics, no advertising, no tracking pixels, no comments and no chat. See Privacy.
Verified against the linked build: see how these claims were checked.